A major revision of the international bestseller on game programming! Graphics hardware has evolved enormously in the last decade. Hardware can now be directly controlled through techniques such as shader programming, which requires an entirely new thought process of a programmer. 3D Game Engine Design, Second Edition shows step-by-step how to make a shader-based graphics engine and how to tame the new technology. Much new material has been added, including more than twice the coverage of the essential techniques of scene graph management, as well as new methods for managing memory usage in the new generation of game consoles and portable game players. There are expanded discussions of collision detection, collision avoidance, and physics - all challenging subjects for developers.he first edition of 3D Game Engine Design was written in the late 1990s when 3dfx Voodoo cards were in style and the NVIDIA ... Wea#39;ve also seen Microsofta#39;s Xbox arrive on the scene, as well as the Nintendo GameCube. These days we have Microsofta#39;s Xbox 360 with multiple processors, and the Sony Playstation 3 is soon to follow with the Cell architecture. Smaller gameplaying devices are available.
|Title||:||3D Game Engine Design|
|Author||:||David H. Eberly|
|Publisher||:||CRC Press - 2006-11-03|