3ds Max at a Glance

3ds Max at a Glance

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The skeleton, in turn, is used to deform a mesh via 3ds Maxa#39;s skinning tools. Although skeletons are used primarily for character animation, they can also be used to create all sorts of other deformations. A garden ... Bones can also help refine the behavior of hair and clothing. ... Character Deformations and Rigging Bones.

Title:3ds Max at a Glance
Author:George Maestri
Publisher:John Wiley & Sons - 2008-02-26


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