A Hitchhiker's Guide to Virtual Reality brings together under one cover all the aspects of graphics, video, audio, and haptics that have to work together to make virtual reality a reality. Like any good guide, it reveals the practical things you need to know, from the viewpoint of authors who have been there. This two-part guide covers the science, technology, and mathematics of virtual reality and then details its practical implementation. The first part looks at how the interface between human senses and technology works to create virtual reality, with a focus on vision, the most important sense in virtual reality. The second part of the book is tightly integrated with an accompanying CD, which contains the programs for more than 30 virtual reality projects, ranging in scope from a tool that simulates virtual sculpting to a suite of software for the control of a four-projector immersive virtual environment.That is ai ap XY ac ab = P ai ac ac ap W xyzw ac ay ay ab , or in full we can write ai ap X Y W ac ab = ai ap p00 p01 p02 p03 p 10 p11 p12 p13 p20 p21 p22 p23 ac ab ai ac ac ap xyzw ac ay ay ab . If we multiply out the terms of this matrix and decide, as is normal, anbsp;...
|Title||:||A Hitchhiker's Guide to Virtual Reality|
|Author||:||Karen McMenemy, Robin Stuart Ferguson|
|Publisher||:||CRC Press - 2007-07-25|