Advances in Computer Entertainment

Advances in Computer Entertainment

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This book constitutes the refereed conference proceedings of the 10th International Conference on Advances in Computer Entertainment, ACE 2013, held in Boekelo, The Netherlands, in November 2013. The 19 full paper and 16 short papers presented together 42 extended abstracts were carefully reviewed and selected from a total of 133 submissions in all categories. The papers cover topics across a wide spectrum of disciplines including new devices; evaluation and user studies; games as interface to serious applications; creating immersion; interfaces; new experiences; procedural approaches and AI; and theory. Focusing on all areas related to interactive entertainment they aim at stimulating discussion in the development of new and compelling entertainment computing and interactive art concepts and applications.To get reliable data from the faceshift tracking module the user has to create a profile that is efficiently used during the performance. ... training mode by capturing a few default facial expressions in order to create a suitable 3D representation of the usera#39;s facial structure. ... consisting of head pose information , blend shapes (also called coefficients), eye gaze and additional manually set virtual markers.

Title:Advances in Computer Entertainment
Author:Dennis Reidsma, Katayose Haruhiro, Anton Nijholt
Publisher:Springer - 2013-11-08


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