Aesthetics and Design for Game-based Learning

Aesthetics and Design for Game-based Learning

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Aesthetics and Design for Game-based Learning provides learning designers with insight into how the different elements that comprise game aesthetics can inform the design of game-based learning. Regardless of the cognitive complexities involved, games are essentially entertainment media, and aesthetics play a large role in how they are experienced. Yet too often the role of aesthetics in the research about game-based learning has been relegated to a surface discussion of graphics or neglected altogether. Aesthetics and Design for Game-based Learning begins by addressing the broad context of game aesthetics, then addresses specific elements with chapters focusing on: player positioning game mechanics narrative design environment design character design. Each chapter includes research and guidelines for design, and a conclusion addresses aesthetics in the research of game-based learning.Design . . . a plot requires a stage, a space, wherein to develop and time in which to unfold. John Dewey, 1934 Within the framework of Deweya#39;s aesthetic ... Game- based learning requires a setting of sorts to provide a context and to situate learning. ... a real-world setting (hide-and-seek), a playing field, a board (chess) or a computer-generated environment (2D, 3D, text descriptions in text-based games).

Title:Aesthetics and Design for Game-based Learning
Author:Michele D. Dickey
Publisher:Routledge - 2015-02-20


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