An Introduction to Cybercultures provides an accessible guide to the major forms, practices and meanings of this rapidly-growing field. From the evolution of hardware and software to the emergence of cyberpunk film and fiction, David Bell introduces readers to the key aspects of cyberculture, including email, the internet, digital imaging technologies, computer games and digital special effects. Each chapter contains `hot links' to key articles in its companion volume, The Cybercultures Reader, suggestions for further reading, and details of relevant websites. Individual chapters examine: Am Cybercultures: an introduction Am Storying cyberspace Am Cultural Studies in cyberspace Am Community and cyberculture Am Identities in cyberculture Am Bodies in cyberculture Am Cybersubcultures Am Researching cyberculturesHobbyists had an important role to play here, too, in both consuming and producing games software for micros a and games- writing ... Internet capabilities ) and the Nintendo 64 have since emerged as market leaders, virtually defining the console games market into the ... games-players, since websites give hints on how to play games successfully; it is also possible to download a#39;patchesa#39; of software thatanbsp;...
|Title||:||An Introduction to Cybercultures|
|Publisher||:||Routledge - 2006-09-07|