The authors discuss the four main tasks of game design--imagining a game, defining how it works, describing its internal elements, and explaining it to others.As a game designer, you will not create all these items yourself, but you will specify how the interactivity will work. ... Taking this to the extreme, there is nothing in Mario 64 that couldna#39;t be implemented as a text-based game with type- inanbsp;...
|Title||:||Andrew Rollings and Ernest Adams on Game Design|
|Author||:||Andrew Rollings, Ernest Adams|
|Publisher||:||New Riders - 2003|