Art of LEGO MINDSTORMS EV3 Programming

Art of LEGO MINDSTORMS EV3 Programming

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With its colorful, block-based interface, The LEGOAr MINDSTORMSAr EV3 programming language is designed to allow anyone to program intelligent robots, but its powerful features can be intimidating at first. The Art of LEGO MINDSTORMS EV3 Programming is a full-color, beginner-friendly guide designed to bridge that gap. Inside, youa€™ll discover how to combine core EV3 elements like blocks, data wires, files, and variables to create sophisticated programs. Youa€™ll also learn good programming practices, memory management, and helpful debugging strategiesa€”general skills that will be relevant to programming in any language. All of the booka€™s programs work with one general-purpose test robot that youa€™ll build early on. As you follow along, youa€™ll program your robot to: * React to different environments and respond to commands * Follow a wall to navigate a maze * Display drawings that you input with dials, sensors, and data wires on the EV3 screen * Play a Simon Saysa€“style game that uses arrays to save your high score * Follow a line using a PID-type controller like the ones in real industrial systems The Art of LEGO MINDSTORMS EV3 Programming covers both the Home and Education Editions of the EV3 set, making it perfect for kids, parents, and teachers alike. Whether your robotics lab is the living room or the classroom, this is the complete guide to EV3 programming that youa€™ve been waiting for. Requirements: One LEGO MINDSTORMS EV3 Home OR Education set (#31313 OR #45544)Modify the BumperBot program to make the TriBot play a game of ball toss. Take a small, soft ball, and roll it at the bumper. The program should wait for the bumper to be pressed and then quickly move forward a small distance, which will pushanbsp;...

Title:Art of LEGO MINDSTORMS EV3 Programming
Author:Terry Griffin
Publisher:No Starch Press - 2014-10-01


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