This book will take you on a journey to understand the workflow normally used to create characters, from the modeling to the rendering stages using the tools of the last official release of Blender exclusively. This book helps you create a character mesh and sculpt features, using tools and techniques such as the Skin modifier and polygon merging. You will also get a detailed, step-by-step overview of how to rig and skin your character for animation, how to paint textures and create shaders, and how to perform rendering and compositing. With the help of this book, you will be making production-quality 3D models and characters quickly and efficiently, which will be ready to be added to your very own animated feature or game.In our example, with the prop shape key, we just restricted ourselves to enhance the handsa#39; knuckles and to make ... and press Tab to enter Edit Mode; zoom to the character head and add six bones located as follows: two bones close to both anbsp;...
|Title||:||Blender 3D Cookbook|
|Publisher||:||Packt Publishing Ltd - 2015-07-30|