Welcome to Business and Production for Games: A GameDev.net Collection, the first in a series of books published in collaboration with GameDev.net, the online community where game developers worldwide can network and freely exchange information and ideas. Assembled in print for the first time, and comprised of the best game business and production articles that have appeared on GameDev.net over the past decade, this volume features invaluable information and ideas for anyone running or considering running their own game company. Youall learn how to approach your new business venture as a professional, discover how to make the most of limited resources, benefit from expert marketing advice, explore how to develop efficient production processes, and consider the importance of intellectual property, sales, and team leadership. All articles have been updated to comply with the latest technology, and as a bonus, this volume also features exclusive, new content that cannot be found anywhere else. Continuing in their tradition of excellence, Business and Production for Games: A GameDev.net Collection captures the best of GameDev.net and is an invaluable resource in your pursuit of game development success. Important Notice: Media content referenced within the product description or the product text may not be available in the ebook version.Back in 2004, I started using the Mojavi framework for web development. I was able to get ... In return, I wrote documentation and tutorials for the project. We both ... If you need an audio library, then you could use OpenAL (www.openal.org ).
|Title||:||Business and Production: A GameDev.net Collection|
|Author||:||Drew Sikora, John Hattan|
|Publisher||:||Cengage Learning - 2009-01-09|