qThis book investigates the connection between multimedia technologies and game-based learning for an improved understanding of the impact and effectiveness of serious games in modern societies, offering examples from the fields of education, business, healthcare, and moreq--Provided by publisher.In P. Felicia (Ed.), Handbook of Research on Improving Learning and Motivation through Educational Games: Multidisciplinary Approaches (pp. 482a511). Hershey, PA: ... Videogame, aLittleBigPlaneta#39;s Creator Spotlights. In V. Venkatesh , J.
|Title||:||Cases on the Societal Effects of Persuasive Games|
|Publisher||:||IGI Global - 2014-06-30|