CHARACTER DEVELOPMENT IN BLENDER 2.5 provides an introduction to both Blender and character modeling, explaining the various Blender tools and how to use them to create amazing, believable 3D characters. Providing both the how and why behind each new toolFigure 8.6 Basic head shape The next step, modeling the head base, can be done by extruding the face that makes up the cap of the neck; youa#39;ll ... This will essentially create a pillar, which you can then add two loopcuts to (Ctrl+R agt; Scroll -wheel up). ... Place your 3D cursor at the charactera#39;s thigh by clicking with the LMB.
|Title||:||Character Development in Blender 2.5|
|Publisher||:||Cengage Learning - 2011|