Children's Learning in a Digital World presents exciting and challenging new ideas from international scholars on the impact of computers, the Internet, and video games on children's learning. Features exciting new research which reassesses the threats posed by technology to the social, emotional, and physical development of children Examines the impact of technology in both formal and informal learning contexts, covering a range of technologies relevant to students and researchers, as well as professional educators Presents key information on the social and cultural issues that affect technology use, in addition to the impact on childrenas learning Includes research from an international range of contributorsThere are many examples, such as Neopets, Whyville, Habbo Hotel, and Puzzle Pirates that now have over millions of ... Sasha Barab designed Quest Atlantis to offer a 3D virtual world in which students can participate in collaborative questsanbsp;...
|Title||:||Children's Learning in a Digital World|
|Author||:||Teena Willoughby, Eileen Wood|
|Publisher||:||John Wiley & Sons - 2008-04-30|