Cinematography for Games covers the space between the game and film industries by pointing out the most relevant cinematic techniques in today's hottest games, and including interviews with the game industry's greatest luminaries (including Will Wright: Sims legend, Harvey Smith, legendary game Deus Ex, Warren Spector creator of one of the original game companies, Origin). The convergence of games and film is a widely discussed and debated topic in the game industry. Many major publishers, along with some high-profile directors (John Woo, James Cameron, Steven Spielberg, Tony Scott) are exploring the middle ground between the industries. This book introduces game producers and directors to the tried and true techniques cinematographers have relied on for years. Game developers learn how to create compelling video games by: developing quality stories and characters; visualizing scenes within the game through the eyes of a cinematographer; using tried and true film industry methods for casting, voice-over, direction, and production. The book will also feature screen shots from some of today's hottest titles that illustrate key cinematic concepts, as well as advice from successful game industry professionals already using these techniques.... one to five minutes of noninteractive viewing meant to draw the player into the world of the game, but usually did just ... Now, acinematica is a general term used to describe many of the techniques used in the film industry for video game production. ... from the game to watch a cut-scene when you can incorporate good filmmaking techniques throughout the game play ... As this book is being written, there are twenty to thirty video games that have been optioned and are currently beinganbsp;...
|Title||:||Cinematic Game Secrets for Creative Directors and Producers|
|Publisher||:||Taylor & Francis - 2013-07-18|