Attempts to define what comics are and explain how they work have not always been successful because they are premised upon the idea that comic strips, comic books and graphic novels are inherently and almost exclusively visual. This book challenges that premise, and asserts that comics is not just a visual medium. The book outlines the multisensory aspects of comics: the visual, audible, tactile, olfactory and gustatory elements of the medium. It rejects a synaesthetic approach (by which all the senses are engaged through visual stimuli) and instead argues for a truly multisensory model by which the direct stimulation of the readeras physical senses can be understood. A wide range of examples demonstrates how multisensory communication systems work in both commercial and more experimental contexts. The book concludes with a case study that looks at the works of Alan Moore and indicates areas of interest that multisensory analysis can draw out, but which are overlooked by more conventional approaches.The chemical sensesof smell andtaste have rarelybeen discussed incomics scholarship. Smell (asan actual sense) does receive brief mentions from both Roger Sabin (who aswe know emphasises the ... time, but wherehearing hasa tendency toenforce duration ina work, wewillsee that smell and taste subvert duration andanbsp;...
|Title||:||Comics and the Senses|
|Publisher||:||Routledge - 2014-01-10|