Computers are playing a fundamental role in enhancing exploratory learning techniques in education. This volume in the NATO Special Programme on Advanced Educational Technology covers the state of the art in the design and use of computer systems for exploratory learning. Contributed chapters treat principles, theory, practice, and examples of some of the best contemporary computer-based learning environments: Logo, Boxer, Microworlds, Cabri-GAcomAutre, Star Logo, Table Top, Geomland, spreadsheets, Function Machines, and others. Emphasis is on mathematics and science education. Synthetic chapters provide an overview of the current scene in computers and exploratory learning, and analyses from the perspectives of epistemology, learning, and socio-cultural studies.The first principle argues for a renaissance of the values of educational programming in the context of applications. The second argues that by ... The first (and earliest) application, SchemePaint, is a graphics application; the second, SchemeSprings, is an application for ... Figure 1 shows the use of one of these 184 Eisenberg.
|Title||:||Computers and Exploratory Learning|
|Author||:||Andrea A. DiSessa, Celia Hoyles, Richard Noss|
|Publisher||:||Springer Science & Business Media - 2012-12-06|