Furnishes a valuable compilation of core techniques and algorithms used to code computer and video games, coverin such topics as code design, data structures, design patters, AI, scripting engines, network programming, 2D programming, 3D pipelines, and texture mapping and furnishing code samples in C++ and Open GL and DirectX APIs. Original. (Advanced)It was used in games such as Grim Fandango, Escape from Monkey Island, Baldura#39;s Gate, and Impossible Creatures. ... For the rest of this section, it is recommended that you download the latest version of Lua, which can be found at www . luaanbsp;...
|Title||:||Core Techniques and Algorithms in Game Programming|
|Author||:||Daniel Sánchez-Crespo Dalmau|
|Publisher||:||New Riders - 2004|