Video games aren't just for kids anymore. This book will describe the qwhyq and qhowq to start or expand a video gaming program in the library, including some specific examples of how to target adult and female gamer patrons.Start with a few of the teens who have already been identified as gamers, but try to find a couple of adults as advisors. You might consider contacting a local game store to find these adults. ... The idea here is to let people get used to the idea of playing video games in the library and just having a community event. 6.
|Title||:||Crash Course in Gaming|
|Publisher||:||ABC-CLIO - 2013-11-25|