Distributed problem-based learning (dPBL) is an emerging interactive online methodology and it is necessary for instructional designers who want to develop this approach to understand the dPBL models and methods that experienced designers are using. This phenomenological study examined the instructional design (ID) models and processes experienced designers used to develop dPBL. The study explored dPBL models, methods, and computer-mediated communication tools (CMC) that designers use to create collaborative and interactive learning environments. Resulting from the study is a best practices listing which summarizes 12 recommendations that experienced designers believed to be the most critical for dPBL environments. Ten experienced dPBL designers from seven countries participated in the qualitative study. Data were collected through semi-structured telephone interviews in order to provide information about each individual's experiences using ID and designing dPBL. Results of the study suggest that even though 7 out of the 10 experienced designers of dPBL reported they did not follow any particular ID model or steps, they did report implementing some of the major ID processes. The dPBL models, blended models and processes that designers follow are described, including the importance of social communication in dPBL. Nine CMC tools are being used to create collaborative and interactive dPBL environments, with standard products such as BlackboardRTM and WebCTRTM being the most popular CMC tools that dPBL designers use. The 12 best practices recommendations for designing dPBL that are described are consistent with the themes that the experienced designers presented throughout the study.As explained by Sarah: Ita#39;s the standard process to do target audience analysis, do technical needs analysis, cost ends analysis. ... Many of the same factors that when you are designing anything for eLearning, you have to look at your targetanbsp;...
|Title||:||Distributed Problem-based Learning: A Study of Instructional Design Models, Methods and Tools Designers Use to Create Collaborative and Interactive Learning Environments|
|Author||:||Jerome D. Scripture|
|Publisher||:||ProQuest - 2007|