Electric Worlds in the Classroom

Electric Worlds in the Classroom

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We all know that kids like video games, so why not help them learn course content in these virtual worlds? This guidebook helps teachers (grades 6-12) do that. It provides a diverse collection of virtual spaces where students engage in role-based learning. It features a nontechnical presentation; and a collection of multi-user games.Teaching and Learning with Role-based Computer Games Brian M. Slator ... than take advantage of the online help systems, and, further, routinely avoid reading text on-screen whenever possible. ... was inspired by the same general motivation for developing educational games in the first place a€” to make learning fun.

Title:Electric Worlds in the Classroom
Author:Brian M. Slator
Publisher:Teachers College Press - 2006


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