This volume has a bold agenda, in which academics create immersive worlds where the avatar is the center of the universe. As the virtual world grows, avatars move away from quasi-human interactions within virtual domiciles, gardens, and businesses to being blood cells in the blood stream, or to be firing neurons in the human brain, or creatures competing on the ocean floor or the surface of Mars or just about anything that can be imagined using the magic of photographic and artistic images, programming, narrative and avatars. What are the frameworks and strategies for building these environments? What are the things the avatar adapts and learns from in its environment? This book will examine such frameworks, strategies, examples and feedback systems to explore what it takes to create a global education environment for learning. This starts with engaging your avatar and is completed in a transformation in how you interact with the internet. Whether using the visual internet to learn or to interact with a customer about a product or service, this immersive interface can be a world that knows you and forms around your unique needs and interests.America, the ownera#39;s manual: Making government work for you. Washington ... Kahne, j., Middaugh, E., 8c Evans, C. (2008). The civic ... Retrieved from http:// www.civicsurvey.org/ Civic_Potential_of_Games.pdf Kapp, K., aamp; Oa#39;Driscoll, T. ( 2010).
|Title||:||Engaging the Avatar|
|Author||:||Randy J. Hinrichs, Charles Wankel|
|Publisher||:||IAP - 2012|