Now in its third edition, the classic book on game design has been completely revised to include the latest developments in the game industry. Readers will learn all the fundamentals of concept development, gameplay design, core mechanics, user interfaces, storytelling, and balancing. Theyall be introduced to designing for mobile devices and touch screens, as well as for the Kinect and motion-capture gameplay. Theyall learn how indie developers are pushing the envelope and how new business models such as free-to-play are influencing design. In an easy-to-follow approach, Adams offers a first-hand look into the process of designing a game, from initial concept to final tuning. This in-depth resource also comes with engaging end-of-chapter exercises, design worksheets, and case studies.The Wii remote, via its accelerometers, knows only about its own movements; ifita#39;s in the playera#39;s hand, it cana#39;t transmit any ... in two hands. moving around with your hands close together is awkward and doesna#39;t permit a large range ofgestures.
|Title||:||Fundamentals of Game Design|
|Publisher||:||New Riders - 2013-12-19|