qThe topics explored include the varying types of games, vital preliminaries of making a game, the nuts and bolts of devising a game, creating a prototype, testing, designing levels, technical aspects, and assessing nature of the audience. With practice challenges, a list of resources for further exploration, and a glossary of industry terms, this manual is essentialq--Provided by publisher.How to Create Video and Tabletop Games, Start to Finish Lewis Pulsipher ... The games are played as part of the daily routine of going to Facebook or another social media network to check on friends. ... C. MMOs (Massively Multiplayer Online Games) Examples: l/Vorld of l/Wzrcraft, Everquest, EVE Online, Star l/Vars theanbsp;...
|Publisher||:||McFarland - 2012-07-25|