Covering the complex topic of game interface design, GAME DEVELOPMENT ESSENTIALS: GAME INTERFACE DESIGN, is back with an all new Second Edition. This comprehensive introductory text immerses readers in the foundation, theory, and practice of interface creation, while including interviews with working professionals, examples from every gaming era and many genres, and hundreds of screenshots from contemporary games. Also featured are an expanded practice section with a wide variety of real world design examples, coverage of interface design for mobile and motion-sensing devices, multiplayer games, and much more. Readers will explore everything from the history of game interface design and basic design theories to practical strategies for creating winning, interactive interfaces and user experiences. Important Notice: Media content referenced within the product description or the product text may not be available in the ebook version.... 60, 80, 113, 1 17 Muzzy Lane Software 50, 146 MySims 96 MySims Racing 224 N N-Gage 31 Namco Bandai Games America Inc 6, ... 183 Papp, Denis 57 Paradox Interactive AB 69, 149 Parallel Kingdom 315 Paranormal Activity: Sanctuary 110 Parsons, Chris 50, 146, ... 178, 196-7 platformer 128, 132-4, 211 Playdom 206 65, 213 players advanced 106-7, 145, 152, 226, 289 casual 43, 53, 162, 309anbsp;...
|Title||:||Game Development Essentials: Game Interface Design|
|Author||:||Kevin Saunders, Jeannie Novak|
|Publisher||:||Cengage Learning - 2012-03-27|