Are games worthy of academic attention? Can they be used effectively in the classroom, in the research laboratory, as an innovative design tool, as a persuasive political weapon? Game Mods: Design Theory and Criticism aims to answer these and more questions. It features chapters by authors chosen from around the world, representing fields as diverse as architecture, ethnography, puppetry, cultural studies, music education, interaction design and industrial design. How can we design, play with and reflect on the contribution of game mods, related tools and techniques, to both game studies and to society as a whole?A skybox is an enclosing volume with a sky image texture applied to the inside surface (the game side surface). ... There are special software packages that are designed to create tileable textures and Photoshop has several tools that areanbsp;...
|Title||:||Game Mods: Design, Theory and Criticism|
|Publisher||:||Lulu.com - 2013-01-01|