qGamers at Work is a critical resource for new and experienced business leadersafor anyone who feels unprepared for the demanding and seemingly insurmountable trials ahead of them.q aPeter Molyneux OBE, founder, Lionhead Studios qGamers at Work explores every imaginable subtlety of the video-game industry through the fascinating stories of those who took the risks and reaped the rewards.q aHal Halpin, president, Entertainment Consumers Association qThis is the sort of book that can tear the most hardcore gamers away from their PCs, Macs, or consoles for a few hours of rewarding reading.q aNorth County Times qGamers at Work is truly an invaluable resource that's well worth adding to your personal library.q aWii Love It There are few companies in the video-game industry that have withstood the test of time; most startups exit as quickly as they enter. In Gamers at Work: Stories Behind the Games People Play, the countless challenges of building successful video-game developers and publishers in this unstable industry are explored through interviews containing entertaining stories, humorous anecdotes, and lessons learned the hard way. Gamers at Work presents an inside look at how 18 industry leaders play the odds, seize opportunities, and transform small businesses into great businesses. Here, in Gamers at Work, you will find their stories replete with their personal struggles, corporate intrigue, and insights into strategy, leadership, and management. Gamers at Work: Explores the formation of entertainment software companies from the perspectives of successful founders who played the odds Provides insight into why experienced professionals sacrifice the comfort of gainful employment for the uncertainty and risk of the startup Shares the experiences and lessons that shape the lives, decisions, and struggles of entrepreneurs in this volatile business Featured Entrepreneurs: Trip Hawkins, Electronic Arts (Madden NFL) Nolan Bushnell, Atari (Pong) Wild Bill Stealey, MicroProse Software (Sid Meier's Civilization) Tony Goodman, Ensemble Studios (Age of Empires) Feargus Urquhart, Obsidian Entertainment (Star Wars: Knights of the Old Republic II) Tim Cain, Troika Games (Arcanum, Vampire: the MasqueradeaBloodlines) Warren Spector, Junction Point Studios (Disney Epic Mickey) Doug a Gary Carlston, Broderbund Software (Prince of Persia, Carmen Sandiego) Don Daglow, Stormfront Studios (Neverwinter Nights, Tony La Russa Baseball) John Smedley, Verant Interactive (EverQuest, PlanetSide) Ken Williams, Sierra On-Line (King's Quest, Leisure Suit Larry) Lorne Lanning, Oddworld Inhabitants (Oddworld) Chris Ulm, Appy Entertainment (FaceFighter, Trucks a Skulls) Tobi Saulnier, 1st Playable (Kung Zhu, Yogi Bear) Christopher Weaver, Bethesda Softworks (The Elder Scrolls) Jason Rubin, Naughty Dog (Crash Bandicoot, Uncharted) Ted Price, Insomniac Games (Spyro, Resistance) Other books in the Apress At Work Series: Coders at Work, Seibel, 978-1-4302-1948-4 Venture Capitalists at Work, Shah a Shah, 978-1-4302-3837-9 CIOs at Work, Yourdon, 978-1-4302-3554-5 CTOs at Work, Donaldson, Seigel, a Donaldson, 978-1-4302-3593-4 Founders at Work, Livingston, 978-1-4302-1078-8 European Founders at Work, Santos, 978-1-4302-3906-2 Women Leaders at Work, Ghaffari, 978-1-4302-3729-7 Advertisers at Work, Tuten, 978-1-4302-3828-7 What youall learn How to lead and execute strategy as an entrepreneur About developing meaningful, long-term business relationships Recognize strategic opportunities and threats How and when to take the next step without compromising principles About balancing dreams with practical considerations To avoid the pitfalls that can trigger disaster To learn from mistakes and make informed course corrections Who this book is for Software professionals or managers, usually working in the video games industry Game developers interested in starting an independent studio Gamers who are interested in the history of games and game studios Table of Contents1. Trip Hawkins a Electronic Arts, 3DO, Digital Chocolate 2. Nolan Bushnell a Atari 3. Wild Bill Stealey a MicroProse Software 4. Tony Goodman a Ensemble Studios 5. Feargus Urquhart a Obsidian Entertainment 6. Tim Cain a Troika Games 7. Warren Spector a Junction Point Studios 8. Doug a Gary Carlston a Broderbund Software 9. Don Daglow a Stormfront Studios 10. John Smedley a Verant Interactive 11. Ken Williams a Sierra On-Line 12. Lorne Lanning a Oddworld Inhabitants 13. Chris Ulm a Malibu Comics, High Moon Studios, Appy Entertainment 14. Tobi Saulnier a 1st Playable Productions 15. Christopher Weaver a Bethesda Softworks 16. Jason Rubin a Naughty Dog 17. Ted Price a Insomniac GamesThe embargo occurred during the middle of this process, which left a great many characters skating or stuttering during those sequences. And the warrens ... They made their deal with Activision, and part of that deal was that any Source-based game had to be shipped after their Half-Life 2. ... Now Activision, on the other hand, did get a bit of our ire. ... And, really, was the cost of a few more months of development really that much more than the years we had already spent on the game?
|Title||:||Gamers at Work|
|Publisher||:||Apress - 2012-01-31|