qOver only a few decades, digital gaming has become a major global leisure activity that now rivals the movie and music sectors. Due to this increasingly widespread popularity, gaming has in recent years become the focus of increased academic interest and activity, but still little is know about those who play digital games. Online Gaming in Context is the first book to explicitly and comprehensively address how digital games are experienced and engaged with in the everyday lives, social networks, and consumer patterns of those who play them. In doing so, the book provides a key introduction to the study of gamers and the games they play, whilst also reflecting on the current debates and literatures surrounding the virtual worldq--... .com/blog/2008/11/littlebigplanet-community-content-update/ retrieved on 16 November 2009. 6 See http://idaireland.com/why-ireland/. ... (eds) The Oxford Handbook of Innovation. Oxford University Press, Oxford: 291a317. Banks, J. and S.
|Author||:||Garry Crawford, Victoria K Gosling, Ben Light|
|Publisher||:||Routledge - 2013-03-01|