The games industry is serious business and the role of a games designer has dramatically changed over just the last few years. Developers now have to rethink everything they know about the creative, technical and business challenges to adapt to the transition to games as a service. Games as a Service: How Free to Play Design Can Make Better Games has been written to help designers overcome many of the fears and misconceptions surrounding freemium and social games. It provides a framework to deliver better games rather than the aevila or amanipulativea experiences some designers fear with the move away from wasteful Products to sustainable, trustworthy Services. Oscar Clark is a consultant and Evangelist for Everyplay from Applifier. He has been a pioneer in online, mobile and console social games services since 1998 including Wireplay (British Telecom), Hutchison Whampoa (3UK) and PlayStationArHome. He is a regular columnist on PocketGamer.Biz and is an outspoken speaker and moderator at countless games conferences on Games Design, Discovery, and Monetisation. He is also a notorious hat wearer.How Free to Play Design Can Make Better Games Oscar Clark ... 270 card games 46a7, 272 Casual Connect Hamburg 2012 15n, 16n Casual Connect Magazine 145n Catron, Jesse 128n Chartboost 177, 260 ... 72a6, 91a2 Cook, Tim 4 Core Design 163n core vision 208 Costikyan, Greg 27, 34n Uncertainty in Games 30, 128n CounterStrike ... process 200a1 tracking players by a#39;days since downloada#39; 193 see also surveys decision-making and allocation of actions 93n and ambiguityanbsp;...
|Title||:||Games As A Service|
|Publisher||:||CRC Press - 2014-02-05|