The field of Games is rapidly expanding, prompting institutions throughout the world to create game development programs and courses focusing on educational games. As a result, games have also become a hot topic in the area of educational technology research. This increased interest is due to the technological advancement of digital games and the fact that a new, digital generation is emerging with a strong gaming background. Games: Purpose and Potential in Education focuses on the issues of incorporating games into education and instructional design. Ideas of identity development, gender diversity, motivation, and integrating instructional design within game development are addressed since each of these areas is important in the field of instructional design and can have a significant impact on learning. This volume brings together leading experts, researchers, and instructors in the field of gaming and explores current topics in gaming and simulations, available resources, and the future of the field.He also said, somewhat tongue-in-cheek, that if playing video games led young people to do the activity in the game, there would be kids ... Finally, he went on to describe a mission from Medal of Honor, in which the player has to get to the top of the hill during the ... 9.3.3. Kimberely. I think that educators have to be very careful to look for hidden content in all of the materials they use in their classrooms. ... Teachers must evaluate everything: books, websites, movies, music, and games.
|Title||:||Games: Purpose and Potential in Education|
|Author||:||Christopher Thomas Miller|
|Publisher||:||Springer Science & Business Media - 2008-10-22|