qThis book presents research on the most recent technological developments in all fields of knowledge or disciplines of computer games development, including planning, design, development, marketing, business management, users and behaviorq--Provided by publisher.Problem-based learning: An approach to medical education. New York, NY: Springer Publishing Company. ... Bartalotti, C. C. (2004). InclusApo social: AinclusApo social da ... (2007). BMW M3 challenge game. Retrieved January 10, 2011, lxiiianbsp;...
|Title||:||Handbook of Research on Serious Games as Educational, Business and Research Tools|
|Author||:||Cruz-Cunha, Maria Manuela|
|Publisher||:||IGI Global - 2012-02-29|