Conventional wisdom about young people's use of digital technology often equates generational identity with technology identity: today's teens seem constantly plugged in to video games, social networking sites, and text messaging. Yet there is little actual research that investigates the intricate dynamics of youths' social and recreational use of digital media. Hanging Out, Messing Around, and Geeking Out fills this gap, reporting on an ambitious three-year ethnographic investigation into how young people are living and learning with new media in varied settings -- at home, in after-school programs, and in online spaces. Integrating twenty-three case studies -- which include Harry Potter podcasting, video-game playing, music sharing, and online romantic breakups -- in a unique collaborative authorship style, Hanging Out, Messing Around, and Geeking Out is distinctive for its combination of in-depth description of specific group dynamics with conceptual analysis.Some of Lolaa#39;s most memorable moments also revolve around favorite videosa and she appreciates that YouTube is ... Although he managed to interest a few of his local friends in AMV making, none of them took to it to the extent that he did.
|Title||:||Hanging Out, Messing Around, and Geeking Out|
|Author||:||Mizuko Ito, Judd Antin, Megan Finn, Arthur Law, Annie Manion, Sarai Mitnick, David Schlossberg, Sarita Yardi, Heather A. Horst|
|Publisher||:||MIT Press - 2009-10-30|