The automobile seems to be as popular now as it ever was. Posters of cars still adorn many a childas bedroom wall, and school exercise books are full of doodles of cars. This book takes those notebook sketches and teaches you how to develop them into the car designs you see in magazines. Using simple to follow step-by-step drawings it guides you from pencil sketch to marker rendering, from doodle to highly visual computer generated artwork. Adrian Dewey has worked on designs as diverse as small sports cars to double decker buses, modified motors to concept Formula 1 cars, using various techniques and styles. In this book, he uses his knowledge of the different styles to guide the reader in creating great artwork and designs of their own. The book shows in detail how to use different materials and how to get the most out of each one, whether it be a great pencil sketch or a photo realistic vector illustration. The book also features an easy to follow index for quick reference on different types of drawing.(Legate) Porsche 356 (2nd Edition) (Long) (Kartalamakis) Alfa Romeo V6 Engine High-performance Manual Triumph TR7/8, How To Restore ... Edition (Williams) MGB, MGC aamp; MGB V8 a How To Improve New 2nd VW Golf GTI (Cservenka aamp; Copping) (Long) Formula 5000 Motor Racing, Back .... First published in August 2009 by Veloce Publishing Limited, 33 Trinity Street, Dorchester DT1 1TT, England.
|Title||:||How to Illustrate and Design Concept Cars|
|Publisher||:||Veloce Publishing Ltd - 2011-11-15|