qThis book provides a comprehensive examination of interactivity, combining key perspectives from communication and media studies, distributed cognition, system affordances, user control, and social interaction, intended for researchers working in the fields of communication and media, educational media, e-learning, and instructional technologyq--Provided by publisher.Myst, Dragona#39;s Lair, Kinga#39;s Quest are some of the examples of popular adventure games. ... Runescape, Lord of the Rings Online, Oblivion and Final Fantasy are some examples of role playing games. ... principles built into game design athat is, if it facilitates learning in good ways- then games will sell and do bettera (p.3-4) .
|Title||:||Interactivity in E-Learning: Case Studies and Frameworks|
|Publisher||:||IGI Global - 2011-12-31|