Introduction to 3D Game Engine Design Using DirectX 9 and C# illustrates the process of creating a simple 3D game engine. During this process, author Lynn Harrison demonstrates many facets of the DirectX 9 software through clear-cut explanations and examples. Throughout the course of the book, you'll develop an off-road driving game that brings such features as management of large scenes, environmental effects, and physics into play. To write the game, you'll use cutting-edge technologiesaC# and DirectX, and the .NET Frameworkaand you'll go beyond simple graphics to explore audio, user input, artificial intelligence, and multiplayer design. Table of Contents Overview User Interface Hanging Ten: A Ride Through the Rendering Pipeline Basic 3D Objects Complex 3D Objects Camera: The Playeras View of the World Adding Some Atmosphere: Lighting and Fog Artificial Intelligence: Adding the Competition Game Audio: Letas Make Some Noise Game Physics: Keeping It Real Tools of the Trade... also need to have the .NET Framework and the DirectX 9 SDK installed on your development machine. ... When installing the SDK, be sure to install the debug libraries. ... I would recommend either Windows 2000 or Windows XP. To get theanbsp;...
|Title||:||Introduction to 3D Game Engine Design Using DirectX 9 and C#|
|Author||:||Lynn Thomas Harrison|
|Publisher||:||Apress - 2003-08-21|