Teach Your Students How to Create a Graphics Application Introduction to Computer Graphics: A Practical Learning Approach guides students in developing their own interactive graphics application. The authors show step by step how to implement computer graphics concepts and theory using the EnvyMyCar (NVMC) framework as a consistent example throughout the text. They use the WebGL graphics API to develop NVMC, a simple, interactive car racing game. Each chapter focuses on a particular computer graphics aspect, such as 3D modeling and lighting. The authors help students understand how to handle 3D geometric transformations, texturing, complex lighting effects, and more. This practical approach leads students to draw the elements and effects needed to ultimately create a visually pleasing car racing game. The code is available at www.envymycarbook.comFIGURE 3.21: Loop subdivision scheme. are called creases (see also Section 6.6 .1). Obtaining the subdivision rules for its corresponding mask is not difficult. The new vertices are shown in the mask as a black dot. The edges indicate whichanbsp;...
|Title||:||Introduction to Computer Graphics|
|Author||:||Fabio Ganovelli, Massimiliano Corsini, Sumanta Pattanaik, Marco Di Benedetto|
|Publisher||:||CRC Press - 2014-10-17|