Introduction to Game Development

Introduction to Game Development

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Based on the most recent curriculum guidelines of the IGDA, updated in 2008, Introduction to Game Development, Second Edition surveys all aspects of the theory and practice of game development, design, and production. Divided into seven independent parts: Critical Game Studies, Game Design, Game Programming (Languages and Architecture), Game Programming Mathematics, Collision Detection, and Physics), Game Programming (Graphics, Animation, Artificial Intelligence, Audio, and Networking), Audio Visual Design and Production, and Game Production and the Business of Games, it features contributions from twenty seven of the leading game developers, programmers, and designers. A must-have resource for anyone looking to understand the entire game development process, the accompanying CD-ROM includes tutorials, animations, images, demos, source code, and PowerPoint lecture slides that reinforce the concepts presented in the book.Kerning shows the spacing between letters. Hinting ... Most of the Western Europe translations can be accomplished by using a font that has a single-byte character set that provides 256 characters. ... To provide the needed character codes, double-byte or multibyte (MBCS/DBCS) character sets are used. ... Kerning makes the word forms more solid and readable. ... Cengage Learning reserves the right to remove additional content at any time if subsequent rights restrictions require it.

Title:Introduction to Game Development
Author:Steve Rabin
Publisher:Cengage Learning - 2010


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