IOS Game Programming with Xcode and Cocos2d

IOS Game Programming with Xcode and Cocos2d

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qWant to be an App Developer? Even if you haven't read code before, you can begin with this book. iOS Game Programming with Xcode and Cocos2d serves as a start-to-finish guide for anyone looking to begin iOS development using Cocos2d and Xcode. Author Justin Dike teaches iOS game programming using high resolution images, video models, and color coded examples throughout the entire book. Anyone learning Xcode a Cocos2d, beginner or otherwise, will benefit from this comprehensive resource. iOS Game Programming with Xcode and Cocos2d: - Offers topics specific to game programming, including everything a first-time game designer should know to get their app in the App Store - Serves as a reference guide for advanced programmers with easy to find pieces of code for any occasion - Includes a companion website with five hours of tutorial videos to go beyond topics covered in the bookq--In your Constants.h file #define kDotTag 10000 We will use this number as a starting point for our dot child tags. ... { CGPoint startingPosition int dotCount; // will get added to the kDotTag we defined int maxDots; // the max number of dots to add } following: -(id) ... whiteDot sprite we place, we position them 10 points apart maxDots = 90; CGSize size = [ [CCDirector sharedDirector] winSize ]; startingPositionanbsp;...

Title:IOS Game Programming with Xcode and Cocos2d
Author:Justin Dike
Publisher:CRC Press - 2013-11-20


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