While analyzing my library of scenarios, I identified 18 primitive animation operations that cover the most natural ways of expressing the motions and transitions in the animations I collected. To make K-Sketch simultaneously fast, simple, and expressive, I developed a novel interface optimization analysis method. I used this to visualize the tradeoffs of supporting various combinations of animation operations and choose a small but powerful set of capabilities for K-Sketch. This method and the tools I developed can be applied to many other domains.1) sketch - collect styles, collect images 8c video 2) drawings become more final 3) sketching out phases of motion, test out timing 4) storyboards - many. . . re- done a . 5) simple animation 1 ^maAses 6) full-page storyboard J important 7) animatics w/ audio - in iMovie 8) pieces get ... Traditional tools for animatora#39;s process: pencils, charcoal, oil pastel, smudge sticks, ink, paint, notebook, 4aquot; x 6aquot; index cards, anbsp;...
|Title||:||K-Sketch: A Kinetic Sketch Pad for Novice Animators|
|Author||:||Richard Christopher Davis|
|Publisher||:||ProQuest - 2008|