2D games are hugely popular across a wide range of platforms and the ideal place to start if youare new to game development. With Learn 2D Game Development with C#, you'll learn your way around the universal building blocks of game development, and how to put them together to create a real working game. C# is increasingly becoming the language of choice for new game developers. Productive and easier to learn than C++, C# lets you get your games working quickly and safely without worrying about tricky low-level details like memory management. This book uses MonoGame, an open source framework that's powerful, free to use and easy to handle, to further reduce low-level details, meaning you can concentrate on the most interesting and universal aspects of a game development: frame, camera, objects and particles, sprites, and the logic and simple physics that determines how they interact. In each chapter, you'll explore one of these key elements of game development in the context of a working game, learn how to implement the example for yourself, and integrate it into your own game library. At the end of the book, youall put everything youave learned together to build your first full working game! And whatas more, MonoGame is designed for maximum cross-platform support, so once youave mastered the fundamentals in this book, youall be ready to explore and publish games on a wide range of platforms including Windows 8, MAC OSX, Windows Phone, iOS, Android, and Playstation Mobile. Whether you're starting a new hobby or considering a career in game development, Learn 2D Game Development with C# is the ideal place to start. What youall learnKnow your way around the world of game design and the process of designing a game from scratch. Understand the basic architecture of a 2D game engine and develop your own game library. Work with the MonoGame framework and use it to build your own 2D interactive games. Learn and implement simple in-game pseudo autonomous behaviors. Understand and implement the math and physics underlying realistic game interactions. Give your game impact with graphic effects, and audio and special effects. Who this book is for This book is perfect for game enthusiasts, hobbyists, and anyone who is interested in building interactive games but is unsure of how to begin. It assumes no background in computer graphics or game development, but readers should be familiar with C# or another object-oriented language. Table of ContentsIntroducing 2D Game Development in C# Getting to Know the MonoGame Framework 2D Graphics, Coordinates, and Game State Getting Things Moving Pixel-Accurate Collisions Game Object States and Semiautonomous Behaviors Sprites, Camera, Action! Particle SystemsBuilding Your First 2D GameYou will need the following hardware and software in order to follow the examples in this book: Windows 7 or higher ... All of the projects in this book were built to use either your keyboard or a Microsoft Xbox 360 controller for Windows. You should be able to work with any wired Xbox 360 controller by plugging it into a USB port on your computer; however, wireless Xbox 360 controllers require an Xboxanbsp;...
|Title||:||Learn 2D Game Development with C#|
|Author||:||Kelvin Sung, Jack Keng-Wei Chang, Jebediah Pavleas, Rob Zhu|
|Publisher||:||Apress - 2013-12-16|