Learning Html5 by Creating Fun Games

Learning Html5 by Creating Fun Games

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By teaching HTML5 by developing exciting games, the reader will see concrete applications for each of the concepts, and will also have a powerful deliverable at the end of each chapter - a fully functional game. We learn the various concepts using very abstract examples - how to model animals, foods, or fictitious machines. This makes learning and understanding a lot easier, and much more enjoyable.If you are are looking to get a good grounding in how to use the new awesome technology that is HTML5, this book is for you. Basic knowledge of HTML and/or HTML5 is welcome, but optional. The book is a friendly and exciting reference for beginners.The major use case for typed arrays is, as hinted earlier, WebGL (which wea#39;ll cover in Chapter 6, Adding Features to Your Game). In WebGL, where we can perform 3D rendering right from JavaScript, we may need to process integer buffers, anbsp;...

Title:Learning Html5 by Creating Fun Games
Author:Rodrigo Silveira
Publisher:Packt Publishing Ltd - 2013-01-01


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