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LightWave v9 Texturing takes you behind the fine art of surfacing your 3D objects using LightWave 3D. Because many artists find texturing and prepping objects for texturing intimidating or confusing, this book breaks down the process and makes it easier to understand by guiding you through LightWavea€™s powerful surfacing toolset and a number of helpful tutorials. LightWave v9 Texturing also demonstrates how easy it is to create surfaces using LightWavea€™s new, powerful node-based shading system. With this book go beyond texturing theory to find out what makes a great realistic texture; learn how to build textures using both LightWavea€™s classic layer system and the new Node Editor; discover how to unwrap and edit UV maps; find out how to create a variety of surfaces through a series of tutorials; enhance your surfaces with gradients, image maps, and procedural textures.Creating. Seamless. Textures. Very commonly used for game models, seamless textures can also be useful for tiling onto areas in the background when you simply dona#39;t have the time to create intricate detailed textures for arbitrary things like walls or ground that you are not going to ... I open the image in Adobe Photoshop.

Author:Angel Nieves
Publisher:Jones & Bartlett Learning - 2010-10-25


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