Virtual worlds are most often three dimensional locales, where people create virtual personae (called avatars) who come to play, socialize, and work. This edited collection of groundbreaking research on virtual worlds offers a wide-ranging look at the sociology, politics, and communication practices in virtual worlds from a group of scholars in the United States and abroad.So Francis Chung worked basically around the clock to make the silver Scion XB that we could use in a film clip for that meeting . ... of late nights and hair pulling over the bugs and design weaknesses in Second Life, uncountable number of hours wasted on tests and experimentsaquot; (Steiger, 2006b). ... work solves problems.
|Publisher||:||Peter Lang - 2009|