Making Things See

Making Things See

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This detailed, hands-on guide provides the technical and conceptual information you need to build cool applications with Microsofta€™s Kinect, the amazing motion-sensing device that enables computers to see. Through half a dozen meaty projects, youa€™ll learn how to create gestural interfaces for software, use motion capture for easy 3D character animation, 3D scanning for custom fabrication, and many other applications. Perfect for hobbyists, makers, artists, and gamers, Making Things See shows you how to build every project with inexpensive off-the-shelf components, including the open source Processing programming language and the Arduino microcontroller. Youa€™ll learn basic skills that will enable you to pursue your own creative applications with Kinect. Create Kinect applications on Mac OS X, Windows, or Linux Track people with pose detection and skeletonization, and use blob tracking to detect objects Analyze and manipulate point clouds Make models for design and fabrication, using 3D scanning technology Use MakerBot, RepRap, or Shapeways to print 3D objects Delve into motion tracking for animation and games Build a simple robot arm that can imitate your arm movements Discover how skilled artists have used Kinect to build fascinating projectsThis will not be the sexiest or most fun project wea#39;ll complete in this book, but what you learn from it (as well as the ... the SkeletonRecorder class with the 3D puppetry techniques we learned earlier to create a basic motion capture system.

Title:Making Things See
Author:Greg Borenstein
Publisher:"O'Reilly Media, Inc." - 2012-01-13


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