This book is about the fastest growing form of electronic game in the world--the Massively Multiplayer Online Role Playing Game (MMORPG). The evolution of these self-contained three-dimensional virtual worlds, often inhabited by thousands of players, is described here. This work also delves into the psychology of the people who inhabit the game universe and explores the development of the unique cultures, economies, moral codes, and slang in these virtual communities. It explains how the games are built, the spin-offs that players create to enhance their game lives, and peeks at the future of MMORPGs as they evolve from a form of amusement to an educational, scientific, and business tool. Based on hundreds of interviews over a three-year period, the work explores reasons people are attracted to and addicted to these games. It also surveys many existing and upcoming games, identifying their unique features and attractions. Two appendices list online addiction organizations and MMORPG information sites.The People, the Addiction and the Playing Experience R.V. Kelly 2 ... Bill 95 MUDs 20 Mutants as characters 105 Mythic Entertainment 130 Naive physics 171 Names of characters 46a52 NCSoft ... game zones 123 Programming a game 171-73 Project Entropia 132-35 Pulp fiction as a game venue 122 Quake and Doomanbsp;...
|Title||:||Massively Multiplayer Online Role-Playing Games|
|Author||:||R.V. Kelly 2|
|Publisher||:||McFarland - 2004-08-23|