Skeletons and Rigging Skeletons in Maya are constructed from objects called joints. These joints are tied together in a hierarchy. The skeleton, in turn, is used to deform a mesh using Mayaa#39;s skinning tools. Although skeletons ... Joints can also help refine the behavior of hair and clothing. ... rigging. Getting the skeleton anatomically correct will make the resulting deformations anatomically correct as well.
|Title||:||Maya 8 at a Glance|
|Publisher||:||John Wiley & Sons - 2006-12-26|