This book constitutes the proceedings of the 4th International Workshop on Motion in Games, held in Edinburgh, UK, in November 2011. The 30 revised full papers presented together with 8 revised poster papers in this volume were carefully reviewed and selected from numerous submissions. The papers are organized in topical sections on character animation, motion synthesis, physically-based character motion, behavior animation, animation systems, crowd simulation, as well as path planning and navigation.Detecting 3D Position and Orientation of a Wii Remote Using Webcams Jerry van den Heuvel and Jacco Bikker NHTV - University of ... to be able to look in different directions, e.g. a setup where the player is surrounded by multiple screens, these systems do not suffice. ... Two light orbs from the Playstation Move controller are used together with a number of low-cost cameras to increase the accuracy ofanbsp;...
|Title||:||Motion in Games|
|Author||:||Jan Allbeck, Petros Faloutsos|
|Publisher||:||Springer Science & Business Media - 2011-10-28|