A study of the medium-specific properties of videogame discourse, this dissertation considers the videogame situation as the interaction of four component parts: a PLAYER, participating in a formal SYSTEM that projects a fictional WORLD, via the mediation of an AVATAR, and these four components form the basis for the four chapters of this project.I choose a male Redguard from the ten races offered by the character creation screen, then go about shaping his face to my liking. Using a range of ... of The Elder Scrolls IV: Oblivion, finding myself in a cramped prison cell. A Dark Elf in theanbsp;...
|Title||:||Of Worlds and Avatars: A Playercentric Approach to Videogame Discourse|
|Publisher||:||ProQuest - 2008|