OpenGL Graphics Through Applications is a practical introduction to Computer Graphics with an emphasis on understanding through practice. Throughout the book, theory is followed by implementation using C / C++ and complete programs are provided on the Springer website. A procedural approach has been taken to algorithmic development while taking an object oriented approach when building artefacts from simple objects. The book covers a range of topics including: image processing artefact construction introductory animation texturing curves surfaces and patterns Robert Whitrow has taught computing courses from first year undergraduate to postgraduate MSc at a range of different institutions.The following index indicates where functions are first used or discussed in more detail. Together with the OpenGL Reference Manual and OpenGL Programming for the X Window System readers will be able to find complete explanations ofanbsp;...
|Title||:||OpenGL Graphics Through Applications|
|Publisher||:||Springer Science & Business Media - 2008-01-01|