SGI's X Windows graphics expert explains how to construct real and useful 3D applications using OpenGL and X, and how to tightly integrate OpenGL applications with the X Window System. Using the OpenGL Utility Toolkit (GLUT) to show how OpenGL programs can be quickly constructed, the book explores OpenGL features using examples written in GLUT.OpenGL was proposed as a standard to bring 3D graphics programming into the mainstream of application programming by providing a standard, common, high- performance interface to interactive ... OpenGL Reference Manual published.

Title | : | OpenGL programming for the X Window System |

Author | : | Mark J. Kilgard |

Publisher | : | Addison-Wesley - 1996 |

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