SGI's X Windows graphics expert explains how to construct real and useful 3D applications using OpenGL and X, and how to tightly integrate OpenGL applications with the X Window System. Using the OpenGL Utility Toolkit (GLUT) to show how OpenGL programs can be quickly constructed, the book explores OpenGL features using examples written in GLUT.OpenGL was proposed as a standard to bring 3D graphics programming into the mainstream of application programming by providing a standard, common, high- performance interface to interactive ... OpenGL Reference Manual published.
|Title||:||OpenGL programming for the X Window System|
|Author||:||Mark J. Kilgard|
|Publisher||:||Addison-Wesley - 1996|