This text explains how to create graphics programs using the industry standard graphics library, the latest version of OpenGL, Release 1.1. It provides tips and techniques enabling Windows programmers to optimize OpenGL performance on the Windows platform. Topics covered include model and view matrices, bitmaps and texturing, and manipulating OpenGL objects. Numerous programming examples in C are provided, showing programmers how to take maximum advantage of OpenGL's functionality on the Windows platform. The accompanying CD-ROM contains all of the sample programs found in the books and SGI's Windows implementation.OpenGL Architecture Review Board. OpenGL Reference Manual: The Official Reference Document for OpenGL, Release 1. Reading, Mass.: Addison-Wesley, 1992. (This book is also known as the aquot;Blue Bookaquot; and is also a must, but you mightanbsp;...
|Title||:||OpenGL Programming for Windows 95 and Windows NT|
|Publisher||:||Addison-Wesley - 1997|